Hi all,
We are having motion blur issues when importing scenes into solaris. Our scenes are saved out as usd from Maya. When imported it all works well however to maintain correct unit scale we scale the scene down by 0.01. This sometimes generates incorrect and exaggerated motionblur in the camera. I can't see why this would be expected behaviour as the relation to the objects in the scene is identical. Has anyone encountered this? And perhaps have a handy solution or advice ready?
We are currently using Houdini 20.0.653
/Many thanks in advance
Camera scaled post import creates incorrect motionblur
919 6 1- Dalahorse
- Member
- 5 posts
- Joined: Dec. 2006
- Offline
- tamte
- Member
- 8886 posts
- Joined: July 2007
- Offline
camera scaling causing problems during render used to be a common issue in the past (at least in renderers that use camera space) until Mantra Implemented vm_removecamerascale property
I'm not sure if Karma or renderer you are using supports something similar, but if not and if it's really the camera scale causing the issue (since you said only sometimes) you may need to remove it by compensating for camera's full world scale
I'm not sure if Karma or renderer you are using supports something similar, but if not and if it's really the camera scale causing the issue (since you said only sometimes) you may need to remove it by compensating for camera's full world scale
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- jparker
- Member
- 317 posts
- Joined:
- Offline
- Dalahorse
- Member
- 5 posts
- Joined: Dec. 2006
- Offline
- CaptainDan11
- Member
- 12 posts
- Joined: July 2018
- Offline
- CaptainDan11
- Member
- 12 posts
- Joined: July 2018
- Offline
- Dalahorse
- Member
- 5 posts
- Joined: Dec. 2006
- Offline
-
- Quick Links