Using Houdini Indie 20.5.278
Windows 11 64GB Ram
Ryzen 9 3900X 12 Core
nVidia 2080RTX
Hi,
I'm encountering an issue and I'm unsure if it's a bug, an expected behavior, or something I can adjust.
I'm working on a car model where the front lights consist of multiple layers of glass. When rendering with Karma CPU, I achieve the desired result. However, when I switch to Karma XPU, the outcome differs specifically in this area. The issue arises when I add a second glass layer on top of the first. The Shader was done with materialX( transmission and transmission color)
Is this normal behavior for XPU, or is it a bug? Any advice would be appreciated.
Thanks!
CPU/XPU differences - Bug with Glass Rendering
572 3 0- Tukifri
- Member
- 9 posts
- Joined: Jan. 2023
- Offline
- freshbaked
- Member
- 117 posts
- Joined: June 2020
- Offline
- Tukifri
- Member
- 9 posts
- Joined: Jan. 2023
- Offline
- brians
- Staff
- 530 posts
- Joined: May 2019
- Offline
-
- Quick Links