Hi
I come from a Maya background and so still learning Houdini. I am trying to do something like this video
https://vimeo.com/178798965 [vimeo.com]
Matt in the comments section of the video mentions.
“I have not actually ever used the curvature sop. However I'm pretty sure I'm doing the same operation. I calculate the difference in angle between the point normal and its neighbor's normals. Then I do a weighted average on all points within a radius, pulling stronger towards points with a high curvature value.”
I just don't know where to start. Would anybody have recommendation on where to start.
thanks
Imran
Sharpen a Model
4656 7 4- im_a
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- Midphase
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Why don't you contact him directly and ask?
There is also this, but I'm not sure it's the same thing:
https://www.orbolt.com/asset/napitupulu::Patar3d_unsubdiv
There is also this, but I'm not sure it's the same thing:
https://www.orbolt.com/asset/napitupulu::Patar3d_unsubdiv
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
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CYTE
Hey Everybody,
here is my take on the subject. I would love to get rid of that final smooth operator. Any ideas are very welcome!
Cheers
CYTE
Made this account to say, amazing! I've been looking around the internet a bunch for an equivalent to zbrush's “clayPolish” and it looks like you've figured out pretty much exactly what it's doing under the hood – tangent smooth! Thanks so much dude!
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