Hi there. I'm new to Houdini, trying to learn the fundamentals of Lops/Solaris.
I have a simple cloth sim made with vellum.
I've added the "mesh edit" node to it and set the "Subdivision scheme" to "Loop".
Then I added render geometry settings to subdivide it more. Dicing quality has no effect at all. It subdivides once and then stops.
If I change "Subdivision scheme" to "Catmull Clark" it works as expected.
Is this a bug, or am I missing something out?
Triange subdivision dicing is not working in LOPs
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