I've tried orienting the foot facing the X and Z axes to see if it makes any difference but the ik-tip never follows the foot roll movements no matter what I try. To add to this, the auto generated foot-ball locator always gets offset in an unexpected fashion.
I've also tried out adding the toe, heel and roll guides using a rig-vop like they do in the Character switching demo but that doesn't seem to do anything either.
I've enclosed the very simple setup that I've been trying to get it working on. Hopefully someone can point me in the right direction, or make a very 101 hip-knee-ankle-foot example for me I'd really appreciate it! I should note - whenever I've pulled apart the Electra demo file and tried to rebuild the rig manually with the auto-components, i can never get the reverse foot rig to work properly as well (matching all the input names/tags etc)