ruffemotion
Pay me...
No, you should pay us for consultation you're going to waste
hMonkey
here's a crude sketch of the proposed anatomy of the nodes, make of it what you will...
Nice, these address the maximizing of hit surface of flags and it provides parameter info that lowers the necessity of clicking on the node to grasp what's happening. I did similar for my Houdini package project:
In a way I like the cooking time is being displayed, on the other hand due to caching, I'm not sure it will be relevant compared to using the Performance Monitor.
What's the reason for swapping the flags around? I.e. Display being bottom left, when your previous diagram has it top left, etc.
I think changing the display to the left would counter a bit of existing muscle memory but I agree with your reason to make space for some info.
When I mentioned a global toggle to hide nodes names and just keep relevant info that allow one to grasp the logic of the setup in a more focused way, I think those options display could contribute to it.
I know overall the good practice is to name nodes to something meaningful, but some times you just have to have some nodes for intermediary steps, where doesn't make sense to be descriptive, each step of the way and it can be clutter. Maybe nodes could have a flag that makes their name visible or not upon a toggle? Dunno.
oldteapot7
2- green lines above are bookmarks for keyframes, (it was also recently added to Houdini but is off by default) preatty handy tool for making life easier
Here is how it works in MAYA
I didn't know about bookmarks, thanks.
https://www.sidefx.com/docs/houdini/anim/playbar.html#bookmarks [
www.sidefx.com]
By the way I noticed if you double LMB the Bookmark it toggles the range slider into and out of the bookmark range. Very neat for general purpose timeline management.
Cheers