Attached is a very simple example just with a static mesh, though I'd like to make this work with landscapes. I'm using Unreal 5.3.2 + Houdini 20.0.688 and no world partition.
I'm trying to follow the example in the documentation, but it's just not working for me
https://www.sidefx.com/docs/houdini/unreal/attributes.html#bake-to-the-hda-level [www.sidefx.com]
To bake actors to the same level that contains the HDA, as opposed to the persistent level, set unreal_level_path attribute to “{hda_level}”
Thanks!