Atmosphere with Gradient - is this a way to do it for Karma?

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Not sure if this is a valid attempt.


It is a setup for transitioning from inside atmosphere out.



I was trying to use KarmaFog node but I can't fake or extract a ramp from it - I believe, because it is set to be an uniform volume, used for a different purpose.

How can I improve the rendering settings or quality of the volume? Is that rasterizing from attribute a good idea with multi-layered density points?
Edited by absudario - Oct. 3, 2024 06:21:09

Attachments:
atmos.png (1.5 MB)
atmosphere.hipnc (856.5 KB)

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Please let me know if is there something else I needed to do in order to get some insights from community?
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