What a point of MtlX GLTF Pbr material?

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MtlX GLTF PBR material seems to have all the common GLTF material parameters, even for extensions. But what’s the point if you can only export GLTF with the Principled Shader, plus some modifications for alpha? For other purposes, you can use MtlX Material, the Principled Shader, or even USD Preview Surface
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