Hi hi
I'm trying to figure out the best solution to add "PhysicsCollisionAPI" data to multiple primitives/meshes for Unreal Engine exports.
Is there a easy way to use `lopinputprims('.', 0)` on the Inline USD LOP?
Or do I have to figure out a python solution of sorts?
Thanks
J
Adding Schemas to multiple primitives
397 2 1- JasonSlab
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- robp_sidefx
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- JasonSlab
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Hiya
Thanks Rob, definitely simpler than I thought it was, I had the Configure prim working, I just wasn't sure how to add the collision approximation.
Thanks Rob, definitely simpler than I thought it was, I had the Configure prim working, I just wasn't sure how to add the collision approximation.
fx and lighting @ rebelway
https://www.youtube.com/@jason_slab
https://www.youtube.com/@jason_slab
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