Hi guys,
We have an animated short that is motion captured, and now we need to record some handheld cinematography. We've tried it in Unreal, but it's clunky. Is it possible to get something running inside Houdini, or we should stick to dedicated realtime apps?
Thanks!
Simulcam in Houdini?
1208 6 2- HristoVelev
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- FaitelTech
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Hi, Hristo.
I have just updated the bridge plugin between Houdini 20.5 and the VirtuCamera app for iOS. The plugin might be even clunkier than Unreal due to how the screen is captured and the lengthy post-recording of transformations to the camera keyframes. I have some ideas/tests on how to make a recording of transformation faster, but other projects are currently a priority.
You can read more about it and watch a video here in the topic [www.sidefx.com].
And download the latest version here on GitHub [github.com]
Feel free to contact me if you need help with testing this out.
I have just updated the bridge plugin between Houdini 20.5 and the VirtuCamera app for iOS. The plugin might be even clunkier than Unreal due to how the screen is captured and the lengthy post-recording of transformations to the camera keyframes. I have some ideas/tests on how to make a recording of transformation faster, but other projects are currently a priority.
You can read more about it and watch a video here in the topic [www.sidefx.com].
And download the latest version here on GitHub [github.com]
Feel free to contact me if you need help with testing this out.
- HristoVelev
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- FaitelTech
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- HristoVelev
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- FaitelTech
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HristoVelevI can try to upload it on orbolt because I don't have a full commercial license. Or maybe I could connect to you and rebuild it on your license if needed. The asset isn't very complex; it's mostly a Python module with an interface.
Any chance to get it to work with a full commercial license and not just indie?
Edited by FaitelTech - Oct. 21, 2024 08:42:05
- HristoVelev
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