Water from inside doesn't look right (REDSHIFT)

   374   3   0
User Avatar
Member
10 posts
Joined: Aug. 2014
Online
I want to animate diving into water. But I'm facing the problem because from the inside we dont get proper reflections and refractions. It looks like redshift materials doesn't have double side material option. I tried same setup in blender and it works perfect. I could flip normals when camera dive into water but I hope there is better solution?

Outside water:


Inside water:
Edited by Vytautas Rimkus - Oct. 22, 2024 07:44:25

Attachments:
outside.png (722.2 KB)
inside.png (171.2 KB)
09_fluid_water_line.zip (795.2 KB)

User Avatar
Member
1069 posts
Joined: April 2017
Offline
hmmm... I haven't used redshift in years but, in Arnold there's a material setting to activate "internal reflections". If you don't have that, it might be about ray depth. Just throwing some ideas...
Edited by olivierth - Oct. 22, 2024 12:15:19
User Avatar
Member
21 posts
Joined: Sept. 2019
Offline
I had the same issue. try making the surface a closed box
User Avatar
Member
10 posts
Joined: Aug. 2014
Online
It's a box in the current setup

Attachments:
box.png (577.0 KB)

  • Quick Links