Cd into a material network?

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I'm sure this is quite easy but can't seem to figure it out , how can I get my primitive object color into the Mantra shading network so that I can use it to control a mix map?
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I managed to get it!
For those that would benefit from knowing I just added a “shading layer parameter” node inside the material builder node and it takes in the Cd attribute really well, previously I was trying to using import attribute in just the material network and it didn't work.
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promote Cd to points in geometry. And in material use bind and read Cd attribute, configure bind to vector or 3 floats and connect as you want.
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Thank you Malkrus! that's good info
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If you want to keep your primitives colored and kept the colours not bleeding between the primitives then you should promote Cd to vertex attributes.
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I noticed there's no Bind node in the MaterialX builder -- is there a way to get the vertex Cd there too?
Edited by ray_roamer - Oct. 23, 2024 02:52:30
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geometry property value node
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sepu
geometry property value node
Makes no sense Sidefx do nodes like this. Considering is a VEX context like We see in vops, different names only confuse users.
By the way, I used it and didn`t work. Also make a new ramp and didn`t work.


For me, Karma is being a Karma in user`s life.

They could simplify more instead of creating a second Houdini inside it.
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ray_roamer
I noticed there's no Bind node in the MaterialX builder -- is there a way to get the vertex Cd there too?
Use the VEX material builder and the bind can be used.
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ray_roamer
I noticed there's no Bind node in the MaterialX builder -- is there a way to get the vertex Cd there too?

Please try this

USD Prim Var Reader node
Var Name displayColor
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