Hey there, I have a question regarding the hotkey system. Is it possible to call different presets of the same node? I read through your previous replies and found this and I'm able to call custom presets under the preset menue.
W,,"mn:[('op:attribwrangle', 'A'),
('op:attribwrangle(Blast Matched)|BlastMatched', 'B'),
Now my question is how about presets like for example primitive wrangle or foreach loops? Essentially nodes from Tab menu that uses the same name as other nodes. How can I find the correct name, if any to call them?
Thanks for any insight on this!
Supercharged H20 extension (TouchDesigner Style)
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Hi,
That might be old syntax. Current syntax for presets is as follows:
That might be old syntax. Current syntax for presets is as follows:
'Group Highlight', 'op:attribwrangle(Highlight Group)'
'MENU LABEL', 'op:attribwrangle(NAME OF PRESET AS IT APPEARS IN HOUDINI GUI)'
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Yes only the standard presets are supported now. The other ones and the new recipes are not yet supported.
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- exitsimulation
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exitsimulation
Hi I just bought this plug-in! I am missing a bit of guidance and documentation to be honest.
Is it possible to toggle (hide) the network overlay other than by holding space? Like just moving around freely in the viewport without the overlay, how would I do this with supercharge enabled?
Thanks!
Hi,
There are some explanations here:
https://www.sidefx.com/forum/topic/71012/?page=2#post-351930 [www.sidefx.com]
To toggle the overlay network editor, the default hotkey is ` (backtick). Space is configured for the volatile toggle to temporarily hide the overlay network editor.
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animatrix_exitsimulationTo toggle the overlay network editor, the default hotkey is ` (backtick). Space is configured for the volatile toggle to temporarily hide the overlay network editor.
Hi I just bought this plug-in! I am missing a bit of guidance and documentation to be honest.
Is it possible to toggle (hide) the network overlay other than by holding space? Like just moving around freely in the viewport without the overlay, how would I do this with supercharge enabled?
Thanks!
Okay, thanks! How would I go about disabling the spawning of resample node in SOP context, since it's interfering with default visibility / render hotkey? Do I need to change it in hotkeys.csv or in the .keymap2?
Edit: removing it from the .csv worked!
Also where would I change the backtick toggle since it's not really compatible with my keyboard layout?
Thanks for your help!
Edited by exitsimulation - Nov. 1, 2024 12:08:28
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exitsimulationanimatrix_exitsimulationTo toggle the overlay network editor, the default hotkey is ` (backtick). Space is configured for the volatile toggle to temporarily hide the overlay network editor.
Hi I just bought this plug-in! I am missing a bit of guidance and documentation to be honest.
Is it possible to toggle (hide) the network overlay other than by holding space? Like just moving around freely in the viewport without the overlay, how would I do this with supercharge enabled?
Thanks!
Okay, thanks! How would I go about disabling the spawning of resample node in SOP context, since it's interfering with default visibility / render hotkey? Do I need to change it in hotkeys.csv or in the .keymap2?
Edit: removing it from the .csv worked!
Also where would I change the backtick toggle since it's not really compatible with my keyboard layout?
Thanks for your help!
Oh yes all the network editor related hotkeys that come with this extension have to be changed from the hotkeys.csv file.
Backtick is a global hotkey so you can remove or replace it using the hotkey editor:
Senior FX TD @ Industrial Light & Magic
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Hello! I've been using this plugin for a while, and I really enjoy the convenience it brings.
Recently, I encountered an issue while developing my own tool. In Houdini's main panel, the Network Editor by default allows creating an externaldragdrop.py file to support external drag-and-drop events. However, it seems that the Supercharged Network Editor doesn't support this functionality.
Recently, I encountered an issue while developing my own tool. In Houdini's main panel, the Network Editor by default allows creating an externaldragdrop.py file to support external drag-and-drop events. However, it seems that the Supercharged Network Editor doesn't support this functionality.
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Xr_Blood
Hello! I've been using this plugin for a while, and I really enjoy the convenience it brings.
Recently, I encountered an issue while developing my own tool. In Houdini's main panel, the Network Editor by default allows creating an externaldragdrop.py file to support external drag-and-drop events. However, it seems that the Supercharged Network Editor doesn't support this functionality.
Thanks for letting me know. I can look into it this week as I am making a number of changes to the whole plugin adding support for shelf tools and recipes.
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Here’s a small suggestion from me: Starting from version 20.5, nodegraphhook supports returning a hotkeySymbol to determine whether a specific shortcut key is currently pressed. This can be directly used to block existing shortcuts and replace them with custom ones. So, is it possible to write the current shortcuts for the Supercharged shelf tools into the hook, using JSON or another format, so users can set them themselves? It feels like this approach would be more intuitive and convenient to use.
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Xr_Blood
Here’s a small suggestion from me: Starting from version 20.5, nodegraphhook supports returning a hotkeySymbol to determine whether a specific shortcut key is currently pressed. This can be directly used to block existing shortcuts and replace them with custom ones. So, is it possible to write the current shortcuts for the Supercharged shelf tools into the hook, using JSON or another format, so users can set them themselves? It feels like this approach would be more intuitive and convenient to use.
All the hotkeys are defined in the hotkeys.csv and is fully customizable.
It's currently doing exactly what you described based on the key pressed.
Do you have an example where it doesn't work like this?
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Xr_BloodImage Not Found
Can the shortcut keys for shelftool also be modified in the hotkeys.csv file?
Those can be modified using the standard hotkey editor but the upcoming version allows you to do the same using the hotkeys.csv like so:
sh:shelftoolname
which can call any existing shelf tool.
Senior FX TD @ Industrial Light & Magic
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animatrix_Xr_BloodImage Not Found
Can the shortcut keys for shelftool also be modified in the hotkeys.csv file?
Those can be modified using the standard hotkey editor but the upcoming version allows you to do the same using the hotkeys.csv like so:sh:shelftoolname
which can call any existing shelf tool.
Thank you for your response; the functionality is very powerful. I would greatly appreciate it if you could let me know once the issue with the drag-and-drop feature for external events is resolved.
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Xr_Bloodanimatrix_Xr_BloodImage Not Found
Can the shortcut keys for shelftool also be modified in the hotkeys.csv file?
Those can be modified using the standard hotkey editor but the upcoming version allows you to do the same using the hotkeys.csv like so:sh:shelftoolname
which can call any existing shelf tool.
Thank you for your response; the functionality is very powerful. I would greatly appreciate it if you could let me know once the issue with the drag-and-drop feature for external events is resolved.
I tried drag and drop using the regular network editor but I don't see anything happen. Are you using some custom scripts?
I tried this script but that doesn't seem to do anything when I drag images onto the regular network editor:
https://www.sidefx.com/tutorials/houdini-script-drag-and-drop-file/ [www.sidefx.com]
There isn't anything that should prevent the overlay network editor to bypass drag and drop. I didn't disable it.
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tpetrick 特佩特里克
Houdini has a script hook for external drag/drop, but currently only file path data is supported.
To use the script hook add a Python script named externaldragdrop.py to the Houdini script path, for example ~/houdini16.5/scripts/externaldragdrop.py. The script should define a function called dropAccept which takes a single parameter. Every time a drop event occurs on the main Houdini application it will call the dropAccept function with a list of file path(s) that were dropped onto Houdini. The function can return True to block the drop event from continuing on to Houdini, or False to indicate that Houdini should handle the drop event itself.
An example drop handler script that ignores .hip file drops and creates Font SOPs with the contents of the incoming files:import hou import os def dropAccept(file_list): if len(file_list) == 1 and os.path.splitext(file_list[0])[1] == ".hip": return False for filename in file_list: with open(filename) as f: contents = f.read() obj = hou.node("/obj") geo = obj.createNode("geo", "geo1", False, False) font = geo.createNode("font") font.parm("text").set(contents[:20]) return True
If the data in the drag/drop event contains arbitary text or binary data instead of file paths the script hook won't be invoked. This is something that would need to be fixed on our end - I can look into fixing that if necessary.
I saw a post on the forum where SideFX staff member tpetrick wrote.
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Xr_Bloodtpetrick 特佩特里克
Houdini has a script hook for external drag/drop, but currently only file path data is supported.
To use the script hook add a Python script named externaldragdrop.py to the Houdini script path, for example ~/houdini16.5/scripts/externaldragdrop.py. The script should define a function called dropAccept which takes a single parameter. Every time a drop event occurs on the main Houdini application it will call the dropAccept function with a list of file path(s) that were dropped onto Houdini. The function can return True to block the drop event from continuing on to Houdini, or False to indicate that Houdini should handle the drop event itself.
An example drop handler script that ignores .hip file drops and creates Font SOPs with the contents of the incoming files:import hou import os def dropAccept(file_list): if len(file_list) == 1 and os.path.splitext(file_list[0])[1] == ".hip": return False for filename in file_list: with open(filename) as f: contents = f.read() obj = hou.node("/obj") geo = obj.createNode("geo", "geo1", False, False) font = geo.createNode("font") font.parm("text").set(contents[:20]) return True
If the data in the drag/drop event contains arbitary text or binary data instead of file paths the script hook won't be invoked. This is something that would need to be fixed on our end - I can look into fixing that if necessary.
I saw a post on the forum where SideFX staff member tpetrick wrote.
Ok using that script, I get the drag and drop but it only seems to work on the 3d viewport. You manage to get it working using the regular network editor? I think this might require more to get it working for any network editor.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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animatrix_Xr_Bloodtpetrick 特佩特里克
Houdini has a script hook for external drag/drop, but currently only file path data is supported.
To use the script hook add a Python script named externaldragdrop.py to the Houdini script path, for example ~/houdini16.5/scripts/externaldragdrop.py. The script should define a function called dropAccept which takes a single parameter. Every time a drop event occurs on the main Houdini application it will call the dropAccept function with a list of file path(s) that were dropped onto Houdini. The function can return True to block the drop event from continuing on to Houdini, or False to indicate that Houdini should handle the drop event itself.
An example drop handler script that ignores .hip file drops and creates Font SOPs with the contents of the incoming files:import hou import os def dropAccept(file_list): if len(file_list) == 1 and os.path.splitext(file_list[0])[1] == ".hip": return False for filename in file_list: with open(filename) as f: contents = f.read() obj = hou.node("/obj") geo = obj.createNode("geo", "geo1", False, False) font = geo.createNode("font") font.parm("text").set(contents[:20]) return True
If the data in the drag/drop event contains arbitary text or binary data instead of file paths the script hook won't be invoked. This is something that would need to be fixed on our end - I can look into fixing that if necessary.
I saw a post on the forum where SideFX staff member tpetrick wrote.
Ok using that script, I get the drag and drop but it only seems to work on the 3d viewport. You manage to get it working using the regular network editor? I think this might require more to get it working for any network editor.
Yes, the Network Editor in the main panel supports this by default. You can modify it to drag and drop files into the Network Editor and print the file paths.
Now I have to press a shortcut to switch to the Network Editor in the main panel to drag and drop files, then switch back to the Supercharged Network Editor to work.
Edited by Xr_Blood - Nov. 20, 2024 09:49:09
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