I am trying to get the geometry from my 3D scene as a mask to a simple composite on a over mixing operation but as soon as I try to use the result as a mask the alpha gets distorted, but I can see it is okay before plugging in.
I already checked to be sure to be the same resolution as the rest and also make sure that it is rasterized it to use it.
Any tips?
Geometry from camera mask in COPS issue
168 0 1- mzigaib
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