Tops rendering not starting/hanging, how to troubleshoot?

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Greetings all,

I am rendering passes for a project and I am trying to use tops to automate the process. I am a bit new to tops and I have hit a small snag.

I have several ropfetch nodes chained together with waitforall nodes in-between, I just want the next node to start after the first finishes and so on.

One of the ropfetches just hangs forever. If I just run the usdRenderRop node in lops I get a frame out around every two mins, but in tops it just works on the same work items for hours. I let it render overnight and it did not produce any frames.

Some settings:
Frames per batch: 2-5 (tried these numbers and still hangs)
Local Scheduler: 4-5 (did to save some work treads so I can still use my comp if needed. I am unsure if this is the correct setting for this)

I generally like to upload a small example of the problem but this is so integrated into the shot I am working on I am not sure how isolate and recreate the problem.

Does anyone have any tips on troubleshooting what is going in tops or any gotchas.

Any help is much appreciated.

Cheers
B
Edited by bryanebentleycgs - Nov. 1, 2024 19:36:34
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