Pathdeform on rotated curves

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Hello,

I have a vellum hair simulation, quite basic simulation.

I have created a line, I scattered points on a grid and copied these lines on to the grid and fed them into Vellum.

Following this, I created an object and I am using pathdeform to map these objects on the curves.

All went quite good, until I decided to randomly rotate the initial curves...

I managed to rotate with an Attribute Wrangler, I also tried Scatter-And-Align nodes, it works... However my pathdeform results look quite awkward (misaligned). I tried to copy the attribute of the initial random rotations and tried to scale the rotation with this attribute but it didn't went well.

How should I rotate pathdeform so that it aligns with my rotated curves?
Edited by omerpekin - Nov. 2, 2024 10:54:15

Attachments:
Screenshot 2024-11-02 at 5.50.49PM.png (3.2 MB)
curvesToRealObjects_002.hiplc (7.5 MB)
Screenshot 2024-11-02 at 5.52.56PM.png (2.6 MB)
Screenshot 2024-11-02 at 5.53.28PM.png (1.8 MB)

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