Hey everybody,
If I have some input geo with a skeleton, and then I procedurally add a bunch of things to it (shells, greebles, etc), should I apply the animation before the new geo is created, or after?
Basically Geo A1 has 1,000 vertices and I animate these, and then later in the chain it's Geo A2, animated and with 10,000 vertices. Or geo A1 has 10,000 vertices before it's animated.
In general, is there a handy way to measure the performance of things like this in Houdini?
Regards,
slh
Performance Question regarding Skinned Geo Animation
162 2 1- ray_roamer
- Member
- 7 posts
- Joined: July 2024
- Offline
- Tanto
- Member
- 458 posts
- Joined: Nov. 2016
- Offline
- ray_roamer
- Member
- 7 posts
- Joined: July 2024
- Offline
-
- Quick Links