Performance Question regarding Skinned Geo Animation

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Hey everybody,

If I have some input geo with a skeleton, and then I procedurally add a bunch of things to it (shells, greebles, etc), should I apply the animation before the new geo is created, or after?

Basically Geo A1 has 1,000 vertices and I animate these, and then later in the chain it's Geo A2, animated and with 10,000 vertices. Or geo A1 has 10,000 vertices before it's animated.

In general, is there a handy way to measure the performance of things like this in Houdini?

Regards,
slh
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You can use the Performance monitor panel and play a few frames to measure it. As a rule of thumb, you're better off keeping your setup not Time dependent as far down as you can (so in this case apply the animation after the geo is created), but there can be exceptions.
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I will give that a try, and thank you for the general tip as well Tanto!
Edited by ray_roamer - Nov. 7, 2024 12:13:11
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