Since the 20.5 I have quite frequent crashes (like ~10 daily) when working with Animation Editor. I am trying to reproduce it, and SideFX Support also tried it with many of my inaccurate descriptions. Unfortunately I don't know what is the main reason for A.E. to become "broken" so I would like anybody to give me some hint, what to try.
A.E. "gets broken" after few minutes or hours of work. Then it behaves this way:
- I don't see the Time Bar (although it is turned on)
- I don't see the rectangular selection marquee (when selecting keyframes)
- I am not able to pan the channels in A.E.
- the keyframes get multiplied
Multiplication of keyframes looks like this:
- I move a keyframe (let's say from time 10 to time 50)
- I play the animation
- I press Ctrl+Z
- the keyframe goes back to the time 10, but the keyframe at time 50 remains in the channel, so now I have both of them
This is usually followed by a Houdini crash after few more clicks.
It probably helps to delete "hchanneleditor.pref" before the next session, but I don't have any other clue what could be the main cause. It seems to happen more often when I animate sources for a GPU simulation ... then, houdini is not responsive "often" (which is normal) ... and A.E. gets corrupted more often.
I have Windows 11, current Houdini daily build (usually) and I have the newest nvidia studio drivers.
Animation Editor // unusual behavior
1449 10 2- ikoon
- Member
- 211 posts
- Joined: Jan. 2016
- Offline
- eikonoklastes
- Member
- 396 posts
- Joined: April 2018
- Online
- ikoon
- Member
- 211 posts
- Joined: Jan. 2016
- Offline
eikonoklastes, thank you very much. I will try that!
I have also tried to uninstall Houdini 20.5 and install it again. Some of the test scenes that I had seem to work fine so far (even with the "faulty" hchanneleditor.pref). So, I hope, that it was only a glitch.
In the past, I had a crash during an update to a daily build. The update crashed (probably) because I had a Houdini instance running in another desktop and I did not notice it (I have already filed a RFE, that the Launcher should check that). Launcher reported, that the Repair of the update was successful, but ... maybe it wasn't.
I will send more information to the SideFX support.
Thank you very much again!
I have also tried to uninstall Houdini 20.5 and install it again. Some of the test scenes that I had seem to work fine so far (even with the "faulty" hchanneleditor.pref). So, I hope, that it was only a glitch.
In the past, I had a crash during an update to a daily build. The update crashed (probably) because I had a Houdini instance running in another desktop and I did not notice it (I have already filed a RFE, that the Launcher should check that). Launcher reported, that the Repair of the update was successful, but ... maybe it wasn't.
I will send more information to the SideFX support.
Thank you very much again!
- Rifs
- Member
- 3 posts
- Joined: June 2020
- Offline
- ikoon
- Member
- 211 posts
- Joined: Jan. 2016
- Offline
- Rifs
- Member
- 3 posts
- Joined: June 2020
- Offline
- phoehsl
- Member
- 38 posts
- Joined: Oct. 2017
- Offline
- ikoon
- Member
- 211 posts
- Joined: Jan. 2016
- Offline
I would really like to help. I was really thinking, what may have I done to fix it. But I believe that I only uninstalled and reinstalled Houdini. Now I don't have those issues. I moved my pref dir out of synced documents (OneDrive), but that alone did not help I believe.
I had a Perforce package installed for a little while (which was introduced few days later, as a part of Houdini). But that is probably not related too.
I had a Perforce package installed for a little while (which was introduced few days later, as a part of Houdini). But that is probably not related too.
- ikoon
- Member
- 211 posts
- Joined: Jan. 2016
- Offline
You were right, after few flawless weeks, I have the same issue, again.
This time I was working on a Vellum simulation, animating some forces (inside the dopnet), interrupting the simulation, tweaking the keyframes... running the sim again ... and then duplicated keyframes occurred and Houdini crashed after few more clicks.
I am on 20.5.370 currently (since it was released), nothing else have changed on my PC.
I had two instances of Houdini running at the same time, when the issue occurred (one Houdini was idle, with just a simple setup, no simulation).
This time I was working on a Vellum simulation, animating some forces (inside the dopnet), interrupting the simulation, tweaking the keyframes... running the sim again ... and then duplicated keyframes occurred and Houdini crashed after few more clicks.
I am on 20.5.370 currently (since it was released), nothing else have changed on my PC.
I had two instances of Houdini running at the same time, when the issue occurred (one Houdini was idle, with just a simple setup, no simulation).
- ikoon
- Member
- 211 posts
- Joined: Jan. 2016
- Offline
- Hatchery
- Member
- 139 posts
- Joined: March 2016
- Offline
-
- Quick Links