ROP OpenGL Render TOP failure

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Hello,

I'm attempting to render some OpenGL renders of a simulation via TOPS and am experiencing failures when using the ROP OpenGL Render TOP node. If I use the 'manual render' option, the renders complete as expected without issues but when I "dirty and cook" the ROP OpenGL Render TOP node, the renders fail with a segmentation fault. Does anyone have advice for troubleshooting this issue?

Thank you!

Houdini 20.5.370
Ubuntu Linux 24.04.1 LTS
Ryzen 9 7950X
Nvidia 4080 Super (550.120 Driver)
Edited by BSwarth - yesterday 15:50:04
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