How to achieve Maya-like reverse foot behavior in APEX?

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I've been exploring the Electra example rig and found out
that the reverse foot behaves differently than what I'm used to in Maya.

Can anyone advise on how to make the ankle behave similarly in APEX when pulling it back,
as it does in Maya? Please, see the attached pictures to get the idea.

Thanks in advance.
Edited by iam83 - Nov. 15, 2024 10:42:38

Attachments:
reverse_foot_1.png (224.6 KB)
reverse_foot_2.png (203.3 KB)
reverse_foot_3.png (84.8 KB)

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