Really thought i posted this earlier... guess i did not. I'd love to pick you guys brains over how to go about simulating viscous fluid with absolutely zero friction... mercury style or so. I've turned off all friction on my particles the viscosity and surface tension aren't over the top and yet the fluid just sticks to the collision objects. Any pointers more than welcome.
Cheers,
A.
Non-Sticky viscous Flip?
278 4 3- Adriano
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- viklc
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Hi, no example but an idea. There is a video by indie-pixel [www.youtube.com] that shows how to use volume gradients with height fields. Something like that could be used for a collision/velocity field to imitate an oily surface. I guess there is no default option to handle this as viscosity is just a velocity/pressure damping (not sure).
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- Adriano
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viklc
Hi, no example but an idea. There is a video by indie-pixel [www.youtube.com] that shows how to use volume gradients with height fields. Something like that could be used for a collision/velocity field to imitate an oily surface. I guess there is no default option to handle this as viscosity is just a velocity/pressure damping (not sure).
Not directly related but very intersting watch, some very useful vex snippets in there i had actually never used, loved it. thanks.
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