Bypass houdinioceanprocedural in GL mode

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I have setup my stage to use proxy geometry using the "configure primitive" LOP. This works like a charm. The GL viewport is still very slow as it calculates the houdinioceanprocedural node on each frame change. I tried using the "configure primitive" LOP too, but it doesn't work. Any other solution? I don't need any ocean visible at all in GL mode, disabling would just be fine.
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