Assuming in my scene there are no lights, no hdri maps, just a simple plane and a sphere, I'm expecting to hit render and see nothing, just a black image.
Turns out I can see the objects with a basic minimal lighting.
The only case similar to this one that I'm aware of, is in C4D which comes with a default light when no lights are in the scene.
Unless Houdini share the same default setting, I don't understand where the light comes from. Is that normal?
My set up is Mantra PBR and a Camera.
Also, I didn't figure this out yet: when I add a camera and I start orbiting/panning the viewport, Houdini automatically switches to the viewport perspective but I think I've seen orbiting the Camera (I guess with hotkeys/mouse combination).
No lights but the scene is not black
8792 8 2- verysame
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- anon_user_89151269
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- tinyparticle
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There is an option in the mantra pbr node called “headlight creation” under the objects tab. It creates a headlight if there are no lights in your scene. Disabling this option should solve your problem.
As for the camera, you should use the lock icon next to the viewport in order to lock camera to the viewport so you can navigate through the camera.
As for the camera, you should use the lock icon next to the viewport in order to lock camera to the viewport so you can navigate through the camera.
- verysame
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- PWel
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- eikonoklastes
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PWelWhy do you think it should be off? Without any lights, what's the point of an entirely black render? The automatic light creation is there as a convenience feature to preview your scene before you start the actual lighting process.
This should be OFF by default, if you ask me: KARMA - go to "Rendering", "Geometry and Shading", "Shading", turn off "Automatic Headlight Creation".
This way you don't need to create and position a light just for a scene preview, which makes more sense as a default. Once you create any light, that setting is ignored. Even if all your lights are set to zero intensities, that setting is ignored.
- PWel
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Ooooh, that's pretty clever from Houdini.
As I am fairly new to Houdini, I didn't know that this is automatically being deactivated and thought
it worked a little like the default world lighting in Blender which you manually have to turn off each time.
Thanks for bringing this to my attention.
Another proof of how Houdini is VERY smart about everything and only stupid if you (aka. ME) are.
As I am fairly new to Houdini, I didn't know that this is automatically being deactivated and thought
it worked a little like the default world lighting in Blender which you manually have to turn off each time.
Thanks for bringing this to my attention.
Another proof of how Houdini is VERY smart about everything and only stupid if you (aka. ME) are.
- l_s_galante
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- Tom Mangold
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This is unfortunately not feature, but something which just costs time. Especially since 20.5 it can only be disabled in the USD Render ROP.
No way to check the emission on it's own in the viewport. One needs to create a point light and place it infinity so that it won't light anything.
It's utterly strange to force a front light onto the user. If all lights are disabled, it's for a reason. If a headlight is needed, easy to create one.
At least bring it back into the Karma render settings, so that the scene can be viewed without the headlight. Or introduce it as a global preference setting.
No way to check the emission on it's own in the viewport. One needs to create a point light and place it infinity so that it won't light anything.
It's utterly strange to force a front light onto the user. If all lights are disabled, it's for a reason. If a headlight is needed, easy to create one.
At least bring it back into the Karma render settings, so that the scene can be viewed without the headlight. Or introduce it as a global preference setting.
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