Unreal 5.5
1087 6 1- gjacksonlights
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- dpernuit
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Hi,
The current plugin source code is already compatible with 5.5, but you'd need to build the plugin from source.
As for 5.5 binaries, we'll hopefully have them soon.
Epic has decided to bump the compiler version on Windows for 5.5, so it's taking a little longer than usual
since we can't simply update the compiler on our build machines for a version of Houdini that's already in production.
We'll have a look at Mac binaries once we've sorted the issue on Windows.
The current plugin source code is already compatible with 5.5, but you'd need to build the plugin from source.
As for 5.5 binaries, we'll hopefully have them soon.
Epic has decided to bump the compiler version on Windows for 5.5, so it's taking a little longer than usual
since we can't simply update the compiler on our build machines for a version of Houdini that's already in production.
We'll have a look at Mac binaries once we've sorted the issue on Windows.
- dpernuit
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- Morphtek
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- dpernuit
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- Joined: Sept. 2016
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Hi,
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
- Morphtek
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dpernuitmy bad i didnt explain properly it doesnt work with a c++ unreal project ,the regular blueprint based project works fine
Hi,
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
do we need to build from source , to get it to be compatible with the ue5.5 c++ project ?
Edited by Morphtek - Dec. 7, 2024 10:57:40
- Morphtek
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Morphtekbuilt from source using unreal batchfiles RunUAT.bat file from unreal 5.5 ,put it in runtime unreal it recognized it in plugins ,enabled it and restart unreal, crashes on start :Sdpernuitmy bad i didnt explain properly it doesnt work with a c++ unreal project ,the regular blueprint based project works fine
Hi,
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
do we need to build from source , to get it to be compatible with the ue5.5 c++ project ?
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