I get the following error every time I use Gaea nodes. Any recommendations on how to cure this?
Invalid source /obj/geo1/canyon1/COOK_ENGINE.
(Error: Python error: Traceback (most recent call last):
File "", line 471, in
File "", line 355, in cook_gaea_data
File "", line 230, in ensure_gaea_service
File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.352\python310\lib\subprocess.py", line 505, in run
stdout, stderr = process.communicate(input, timeout=timeout)
File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.352\python310\lib\subprocess.py", line 1141, in communicate
stdout = self.stdout.read()
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.352/python310\lib\codecs.py", line 322, in decode
(result, consumed) = self._buffer_decode(data, self.errors, final)
UnicodeDecodeError: 'utf-8' codec can't decode byte 0x88 in position 2: invalid start byte
).
Problem with using Gaea nodes
794 4 1- Igrom
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- davpe
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- bdelmas.pro
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Guys! I finally found the solution!
You have to go to: All Settings -> Time & Language -> Language -> "Administrative Language Settings"
And activate the tick box « Beta: Use Unicode UTF-8 for worldwide language support »
The window will look like the picture in the attachment.
I guess that without this scripts will break.
Now it’s working fine. With Houdini 20.5 and Gaea 2!
You have to go to: All Settings -> Time & Language -> Language -> "Administrative Language Settings"
And activate the tick box « Beta: Use Unicode UTF-8 for worldwide language support »
The window will look like the picture in the attachment.
I guess that without this scripts will break.
Now it’s working fine. With Houdini 20.5 and Gaea 2!
- wanglifu
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- boning
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- 19 posts
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