Mix node not working as expected?

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Hey guys, when I switch between using a mltx tiled image and a hextiled image (using the same image file) in the bg input of the mix node, the result on the bottle changes. When using the tiled image node it works the way I expect, mixing the two textures together, but when I plug in the hextiled texture it get's all washed out. Not sure why this is happening.

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With_tiled_image_node.png (467.6 KB)
With_hextiled_node.png (472.9 KB)

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Make sure both inputs to the mix node are using the same signature.
Your tiledImage outputs a color, while your Hex-Tiled Triplanar outputs a vector4. The mix node gets confused and defaults to float.
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