Caching agent edit clips

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I have an agent clip (walk_0) from an fbx animation from Mixamo. I have modified the transforms on 2 joints. I would like to cache this out as a new clip with a new name or as an fbx that I can then re-import as a new clip (walk_1) for my agent. I have tried a few things but only success I have has been converting hte anim to a motion clip and adding the new clip to the agent as input_2 on the agentclip sop.

How do I cache out the edited transforms correctly as an fbx or is there another preferred method?
Edited by jarjarshaq - Dec. 12, 2024 13:26:56

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agentedit_01.jpg (58.6 KB)

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Converting to a motionclip is my current preferred way to do it - i found writing out fbx a little tricky for some reason i can't remember, and motionclip was the path of least resistance.

cheers,
chrisg
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