I have an agent clip (walk_0) from an fbx animation from Mixamo. I have modified the transforms on 2 joints. I would like to cache this out as a new clip with a new name or as an fbx that I can then re-import as a new clip (walk_1) for my agent. I have tried a few things but only success I have has been converting hte anim to a motion clip and adding the new clip to the agent as input_2 on the agentclip sop.
How do I cache out the edited transforms correctly as an fbx or is there another preferred method?
Caching agent edit clips
172 1 0- jarjarshaq
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- chris_g
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