Hello all,
I've been looking into COPs to speed up the rendering of our tree octahedrons (need to render the tree from 64 angles basically).
Currently we spawn grids of points as pixels and raytrace from each point which is terribly slow.
COPs would be perfect for this, but it doesn't seem to support rasterization with alpha test, which is essential for leave clusters.
Has anyone got a functionnal hack to rasterize geometry with alpha test using COPs?
Or do you know if this is a planned feature for a future Houdini release?
Glad to hear your thoughts
Cheers
Alpha Test rasterization in COPs
99 0 0- elbriga14
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