How would I pull this creature off

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Hello , I’m fairly new to Houdini and working on a creature I have an idea for which is in the early stages. Long story short I want the wing membranes to be like spider webs in my pencil sketch . It’s gonna be a wyvern/alein creature that I want to have in different poses or even a short animation and I’ll will have textured it in Mari. Again the Zbrush blockout is just that (a blockout)and you can kinda see my epic fail . Anyway how would I go about getting photorealistic weblike looking wings like this. I’m planning to do a creature course through rebelway in the near future so hopefully I’ll learn
a bunch there but I really want to tackle these wings to start with. Any help you s appreciated and I’m sorry if this is posted in the wrong section.
Edited by dparcell87 - Dec. 20, 2024 02:09:37

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Search tutorials for Force Edge Bundling in Houdini , you gonna Get more Freedom to Art direct those membrane veins !!?!?! otherwise
go to qiita web site and search for advent Houdini calendar vector Tips , you gonna Find some Nice growth Veini-sh Stuff ...Search also for Entagma tutorials Houdini.Have Fun.
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Thank you, these look very much along the lines of what I'm looking for going down this rabbit hole. Much appreciated, but wow this stuff is complicated . Is there not a way to use grooming to create the effect before diving into a bunch of coding in VEX and what not. There has to be a simpler way.
Edited by dparcell87 - Dec. 20, 2024 15:02:12
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dparcell87
There has to be a simpler way.
If you want a REALLY simple way, wrap a loop of mesh around the wings and slap an opacity map on it.
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Assuming That you know How to make groups and UV's in Zbrush for that Wing (Dragon) use this file and I think its not complicated to make that Membrane. Try ... You can make membrane using Groom , you can use also Vellum , you have endless Solution in Houdini for this , use scatter and connect adjacent smooth and polywire...Or just Post that Wing with correct Uv's .

you can use Particles with minPose on that Uv's and make diff variation based on Noise Cd and Rest .
Edited by cncverkstad - yesterday 06:52:34

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Alright, very informative and thank you for the reply. What tutorials would I need to check out to learn all this as a m new to Houdini and scatter brained as of now. I know gnomon has a grooming one but then yeah I’ve seen vellum as an option, which do you think would be better? Thanks again for help as I’m getting somewhere now.
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Grooming and Vellum are not mutually exclusive. Grooming refers to creating and manipulating hair/fur, and Vellum is a physics simulation system. Regardless of how you end up creating the webby membranes, you'll probably want to Vellum simulate them.
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