Connecting rigid geometry to APEX skeleton animation

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I am fairly new to Houdini but have a question which can give me very powerful capability in designing a connect sculpture.

I have animated two lines using apex skeletons.

I have also used the lines of the skeleton to generate two different detailed geometries which I would like to link back to the animated skeleton, so these new detailed geometries are animated as well.

May someone take a look at the setup and let me know how to best do this?

Thank you!
Mac

Attachments:
IK linkage sketching Dec 12.hipnc (523.0 KB)
1.gif (316.1 KB)
test houdini.jpg (114.2 KB)

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heyl.vandam
I am fairly new to Houdini but have a question which can give me very powerful capability in designing a connect sculpture.

I have animated two lines using apex skeletons.

I have also used the lines of the skeleton to generate two different detailed geometries which I would like to link back to the animated skeleton, so these new detailed geometries are animated as well.

May someone take a look at the setup and let me know how to best do this?

Thank you!
Mac


here you go
Edited by MatijaK - yesterday 05:23:59

Attachments:
IK_linkage_sketching__v02.hipnc (547.2 KB)

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