How is "unreal_bake_actor" attribute used?

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I'd like to set the name of the Actor that is created on baking a HDA. However, when the HDA creates instances using the `unreal_instance` attribute, the `unreal_output_name` attribute does not seem to apply to the Actor's name. I thought perhaps the `unreal_bake_actor` attribute would work instead, but setting it does not seem to do anything.
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I found out you can use unreal_bake_actor to determine the name of Actors with InstancedStaticMeshComponents if you also set the unreal_level_path, i.e. baking to a different level.

Seems like a bug.
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Hi did you ever get this to work?
I'm having the same problem and can't get a baked blueprint to generate with a specific name
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