Extract collision locations from a Bullet (RBD) sim

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I have a very simple sim, just a box tumbling/bouncing down a ramp. I use Bullet, but I could use RBD. What's the easiest way to extract collision locations, i.e. the exact spots where the box (its corner or edge) touches the ramp?
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You can extract collision locations by using collision events in Bullet or RBD, and then recording the contact points from the collision data in your simulation.
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