Is it possibly to automatically create channel references based on an attribute in vex or alike?
I created a lot of parameters automatically from a json in my hda with names of meshes for a tiling set, following a python tutorial. I have points with a "name" attribute and I want to hook up a channel reference to the corresponding parameter in the hda - so the point gets a relative reference to the parameter with the matching name. Without me having to do it manually with right-click Copy Parameter - "Paste Relative Reference".
Example: I have a point named "corner_left" I want it have a relative channel reference the parameter channel "corner left" in the hda. Is that possible?
I tried creating a channel path with ch("../" + name) in vex but the value in the channel wasn't actually referenced.
I'm assigning paths to meshes in unreal to the points, any help appreciated!