When the emitter geo is just a grid, everything is fine. However, every time I try to use more complex geo to drive the emission (e.g. the pigs head instead of a grid) I no longer see my scattered geometry rendered properly in Solaris/Karma (though it exists in the normal scene view).
This can be temporarily fixed for instance, by severing the opacity image texture in the Mugwort leaf shader. However, although the geo appears shaded again, the diffuse of the Mugwort (which is also driven by an image texture) is wrong. This makes me suspect that the complexity of the emitter geo is having a strange effect on UV positions in Solaris, but I see no logic as to why.
I have tried the following:
- Turning on "Thin walled" opacity
- Changing the geometry of the mugwort leaf (remesh, thickening, even turning it into a basic cube, same issue pattern)
- Trying an object with different UVs
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- I also tried this in Redshift instead of Karma, same issue.