A .mtlx file can be edited with an Edit Material Network node. However, this is a bit sub-optimal as the material parameters on an ND_StandardSurface come in in the wrong order and all of their values and input connections do not show. That is not the case with a MaterialX written out as a .usda file. There the Edit Material Network works perfectly.
That leads me to my question: Is there a way in Houdini to convert a .mtlx file into a native USD MaterialX material network (VEX)? Or a way to convert a .mtlx file to .usda?
.mtlx to .usda?
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- sharktacos
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- rafal
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