Flip SOP custom attribute point
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- mzigaib
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How can I create point attributes lets say for each drop sphere that I have on my geometry source so they are carried through the sim?
I tried to use the "custom attribute" on the container SOP but I could not find a way to carry this on the particles, I know you can do that with viscosity but how can I do it properly with a custom attribute?
Any tips?
I tried to use the "custom attribute" on the container SOP but I could not find a way to carry this on the particles, I know you can do that with viscosity but how can I do it properly with a custom attribute?
Any tips?
Edited by mzigaib - Jan. 27, 2025 13:59:09
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- tamte
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mzigaib
I tried to use the "custom attribute" on the container SOP but I could not find a way to carry this on the particles, I know you can do that with viscosity but how can I do it properly with a custom attribute?
as long as the geo plugged into FLIP Source SOP has the same Point Attribute Name and Rank(type) you have chosen on the container, it will carry over to the sim and be sourced accordingly
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- mzigaib
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I am using the flip SOP so I am sourcing my fluid through flip boundary SOP, it does not seem to work even if I put the attributes on the container and in the geo.
Not even "v" seem to work, just FYI I am just emitting for the 1st frame, but even if I put to emit by frame basis I was not able to use boundary sop to pass my custom attributes
What I might be doing wrong?
Not even "v" seem to work, just FYI I am just emitting for the 1st frame, but even if I put to emit by frame basis I was not able to use boundary sop to pass my custom attributes
What I might be doing wrong?
Edited by mzigaib - Jan. 28, 2025 02:07:17
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- tamte
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- mzigaib
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Thank you for the help!
I did exactly that but for some reason it was not working and then I found out that if you have a "name" attribute on your geometry for some reason it does not work for the attributes to propagate maybe there is some mechanism inside the asset that gets confused when you use that, but now I know it works.
Cheers!
I did exactly that but for some reason it was not working and then I found out that if you have a "name" attribute on your geometry for some reason it does not work for the attributes to propagate maybe there is some mechanism inside the asset that gets confused when you use that, but now I know it works.
Cheers!
Edited by mzigaib - Jan. 28, 2025 11:31:11
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- bdav
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mzigaib
Thank you for the help!
I did exactly that but for some reason it was not working and then I found out that if you have a "name" attribute on your geometry for some reason it does not work for the attributes to propagate maybe there is some mechanism inside the asset that gets confused when you use that, but now I know it works.
Cheers!
OMG thank you, the name on incoming geo was the problem, it drive me crazy
Cheers
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