Hello,
It's possible to compute ambient occulision in Copernicus for geometry, to make nice dirt effects? As I have geometry, and want to make texture, where in the hard edges and corners will be dirt, but keep geometry low poly, so no bring polygons to high values to make AO attribute on geometry is SOP
Copernicus compute ambient occulision of Geometry
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- in_am_i
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- protozoan
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I tried an idiot's implementation of this, it definitely works (the occlusion is white in this case).
Edit: Had forgotten to attach the hip. This one is against self, with a little bias. Would need to be nice-ified.
Edit: Had forgotten to attach the hip. This one is against self, with a little bias. Would need to be nice-ified.
Edited by protozoan - March 3, 2025 13:03:37
Martin Winkler
money man at Alarmstart Germany
money man at Alarmstart Germany
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- luijee
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