Build SOP geometry from COP displacement map and alpha
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- rrrobindr
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- 11 posts
- Joined: Feb. 2025
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Let’s say I have a height+alpha map made in COPs, and I like how it looks in the COPs preview material on a plane. But now I want to process like geometry. What would be the most straight forward way to go from COP to a SOP to achieve this. So basically, how to create a masked grid, with displacement, both based on COPs textures?
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- khomatech
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- 29 posts
- Joined: Jan. 2022
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