Day 6 | Model: SOPS | CHARACTER | Image

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What do you mean that's not a chicken?

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stage_tree.png (1.7 MB)

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Up up and away!
HDR background from GSG




Edited by Tronotrond - March 6, 2025 22:30:39

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06_render.jpg (164.3 KB)
06_sops.jpg (689.6 KB)
06_solaris.jpg (640.5 KB)

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Hello, here is my favorite hero chara when i was young . i thought i cant draw him in a few hours , but with the help of Tommy + the sculpt node, all is possible.

B.

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06-chara.rop_image1.jpg (286.3 KB)
06-chara.png (1.4 MB)
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FINN has joined BMO in Mardini time!


*Edit - used GSG Clay Doh textures
Edited by Aszyk - March 6, 2025 22:54:44

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Day6_Finn.jpg (1.5 MB)
Day6_LOPS.png (2.4 MB)
Day6_Sops_Coat.png (3.1 MB)
Day6_Sops_Rig.png (2.9 MB)

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Day06



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Day 06

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Used the sculpt sop for the first time today! Hbrush!

Also, i got down on the hair tools a little bit.

Somebody stole my fairy's face... but at least she still has a mushroom!




Edited by maitlandvt - March 7, 2025 00:00:59

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Screenshot 2025-03-06 202602.png (671.9 KB)
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Robot from Machinarium. The sixth day of Mardini.

A bit of vertex paint, a bit of Karma material preset.
It seems like a good preform for hardware in the second week of Copernicus.

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render_shot.png (645.1 KB)
SOP_06.png (908.6 KB)
Stage_06.png (872.3 KB)

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Utilized the Tutorial "CREATING A MEGA CHARACTER" by Christopher Rutledge and built a version of the character modeling network to build my own quick character. Not much time today so I know it was simple. but learned a lot.

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The Lagos Eyo Masquerade

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Image Not Found

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SOP_chrMustardr.jpg (348.9 KB)
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Best regards for day 6.
Maybe it was difficult for me.

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Once again, I'm really enjoying all the great works being produced this week!

Here's my Day 06 exercise -- hope you dig it, it points in a direction.

From simple pieces, a raft of personality emerges.

These little procedural beings, generated from a handful of simple shapes, extrusions, and expressions, stand together like an audience or an assembly awaiting unknown orders.

I was sidetracked from the original mission on this one, and I wasn't able to deliver on showcasing the variety that I'd intended to, but I tried some freeform things along the way and it was a great workout, especially considering the timebox I was forced into on this one. Still, rules are rules and it's midnight again.

See you soon,
-alan/organic

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organics_day_06_karma_render.png (2.0 MB)
organics_day_06_geometry_sop_pasta_funhouse.jpg (1.2 MB)

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Ghost

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6_Character.png (1.0 MB)

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Mike Wazowski's Weird Cousin

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Created a Maori inspired rock character. Built a cool node setup that spawn



ed the interlock muscle like fibers

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Robot from Machinarium. The sixth day of Mardini.

A bit of vertex paint, a bit of Karma material preset.
It seems like a good preform for hardware in the second week of Copernicus.
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my fairy actually fights robots! we should stage a battle
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It's Feathers McGraw! I was hoping to giving him a proper texture pass but couldn't figure out how to export masks from Houdini. I miss Substance Painter lol. Anyone have any tips? I was using the texturemaskpaint node but don't know how to export the image. It should be built as a default feature within the node imo.

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06_Character_chewypixels.png (1.4 MB)
06_Character_screenshot_01.png (4.0 MB)
06_Character_screenshot_02.png (2.1 MB)
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Thanks to the tutorial from last year Mardini. I have my first try with hair.
https://www.youtube.com/watch?v=y3Xm31erEOo [www.youtube.com]


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Mardini_2025_Day06_Character_HW.png (6.9 MB)
Mardini_2025_Day06_Character_nodegraph_HW.jpg (474.2 KB)

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a lego character

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out.jpg (1009.1 KB)
Screenshot 2025-03-07 170234.png (1.0 MB)
Screenshot 2025-03-07 170259.png (889.1 KB)

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