Day 8 | Texture: COPS | STONE | Image

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Day 8 Stone COP
Edited by dottayk - March 8, 2025 23:37:48

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mardini_day8_dottayk.png (4.7 MB)
mardini_day8_dottayk_network.png (2.7 MB)
mardini_day8_dottayk_network2.png (1.7 MB)

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Seahorse Relief Carving

Started with yesterday's seahorse model, rasterized it, and used it to drive masking and noise distribution in Copernicus. Leveraged the op: operator with MtlX File to compose the Karma material, layering procedural noises and organic distortions to merge the carved form into the stone surface. Still exploring the "right" ways to handle some of these workflows—but that’s why we practice, eh?

For me, the goal was to push deeper into COPs and procedural texture generation with Copernicus and use those with Karma without going to disk for the textures -- this was a solid exercise for me. Hope you enjoy it as much as I enjoyed making it!

See you soon,
- alan/organic

Attachments:
2025_mardini_day_08_cops_stone.png (4.4 MB)
2025_mardini_day_008_cops_stone_nodes.jpg (844.6 KB)

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baked the normal map file with labsmapsbaker off of a labs edge damage...
then i converted it to an abnormal map in Copernicus
Edited by maitlandvt - March 8, 2025 23:41:25

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marday_08.png (2.1 MB)
Screenshot 2025-03-08 201555.png (2.1 MB)

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Rocks, magical glowing rocks!

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08 Stone MagicRocks.png (5.4 MB)
08 Stone - Process.png (2.7 MB)

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Still learning Copernicus, but it looks promising.


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08_stone_render.jpg (2.6 MB)
Screenshot from 2025-03-09 01-37-31.png (1.2 MB)

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Magical (probably) pebbles with COP textures



Edit: Sorry, had to fix an upload error
Edited by TomMinor - March 9, 2025 00:02:58

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cop_tree.png (1.5 MB)
stage_tree.png (903.0 KB)
sop_tree.png (1.1 MB)
day_08_pebble.png (2.4 MB)

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stone material

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20250308_Day8_ver001.karma1.0001.png (1.4 MB)
Day8_work_001.png (1.0 MB)

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08_Render.jpg (307.2 KB)
08_COPS.jpg (737.0 KB)

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Ran out of time for the HD composite today.


Edited by mkgis - March 8, 2025 23:59:20

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08_cops_stone_mkgis_render.png (1.6 MB)
08_cops_stone_mkgis_screenshot.png (2.1 MB)
background.png (1.3 MB)

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Stone Texture Mini Library

Edited by gridmood - March 8, 2025 23:59:56

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Stone_NodeGraphe.jpg (929.5 KB)
Render.png (2.5 MB)

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Well spent all my time on the animation and then ran out of time...
But there is a stone in there somewhere!
(a stone going through glass - had material issues amongst other things!)
Edited by Ghawk11 - March 9, 2025 00:07:03

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Day08_Image.png (1.2 MB)
b.png (3.2 MB)
c.png (3.5 MB)
d.png (3.3 MB)
e.png (3.5 MB)

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First time using COP, had a lot of technical problems, but at least here's something.

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8_Stone.png (1.0 MB)

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Day8
Stone

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day8_node_00.png (666.4 KB)

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Day 8

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First time diving into Cops

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copsMardiniDay1.png (3.1 MB)
cops1Ss.png (898.6 KB)

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Finally I got to Easter Island

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Screenshot 2025-03-10 020500.png (761.5 KB)

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My day 08. I know a tiny bit of COPs, so I decided to simply learn bit by bit, and make some textures by using it. Thanks to Moeen for the great learning material

Edited by bskochii - March 9, 2025 21:37:41

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scene_01.png (1.6 MB)
scene_02.png (936.6 KB)
day08.png (10.5 MB)

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mardini 08 - Stone
Edited by Bub - March 10, 2025 18:15:21

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mardini08_rock_v001.png (1.7 MB)
day8_rock_hipShot.png (1.0 MB)

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Day08 Stone
Edited by casalida - March 17, 2025 03:23:06

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mardini2025_day08_stone.png (1.7 MB)
mardini_day8_file_1.png (1.4 MB)
mardini_day8_file_2.png (1.2 MB)

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stone cops pig

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Screenshot 2025-03-23 021254.png (1.2 MB)

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