Day 9 | Texture: COPS | WOOD | Image

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Day 9!

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Day 7 : Wood

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Twisting hard

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I'm really happy with today's result! Day 09:

COP Net:

Sop Graph:

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day 9 - wood

going for a painted fence look

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Edited by mkgis - March 9, 2025 22:41:09

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Day 09 Wood

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Wood
I'm glad that I'm getting more used to using COP!

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well, i textured the treebark and the bridge with cops (i added bump and color maps)





It doesn't show up as well as i would have liked in the scene i'm building.. but rendering is slooowwww because Windows 11 broke my GPU drivers with an right before mardini. oh well.

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Day09_WOOD

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You all are providing fantastic daily inspiration and wonderful eye candy with your fine works!
Keep them coming!

-------

Building on the past few days, I used COPs to generate procedural wood grain and aimed for a wood-burnt feel, integrating the seahorse into a relief-style engraving scenario.

The goal was to explore texture synthesis and refine control over displacement mapping while keeping the design clean and structured.

The gains are subtle but resonate deeply in my workflows, so I’m happy with how today’s output turned out.

see you soon,
-alan/organic

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Wood Txture

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Image Not Found

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Day09 wood complete...

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Day09 wood

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Day09!
Edited by YaniChk - March 9, 2025 23:54:58

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Best regards for day 9.
white wood.....

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seeing the results here sets the struggle to perspective. Yesterday's stone was the first time I used COPS in Houdini

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quite a nice toy

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