Day 12 | Texture: COPS | GRUNGE | Image

   Views 6885   Replies 67   Subscribers 2
User Avatar
Member
32 posts
Joined: Dec. 2023
Offline
Grunge !

Attachments:
grunge.rop_image1.0001.jpg (879.1 KB)
cop.png (607.7 KB)
sops.png (690.3 KB)

User Avatar
Member
33 posts
Joined: Nov. 2022
Offline
Day12: Room

Attachments:
Day12_Grunge.png (498.6 KB)
Day12_Network.png (1.8 MB)

User Avatar
Member
3 posts
Joined: Sept. 2023
Offline
Day 12 - Grunge

Attachments:
Grunge.rop_image1.0076.png (4.1 MB)
Screenshot 2025-03-13 022735.png (1008.1 KB)
Screenshot 2025-03-13 022812.png (983.4 KB)
Screenshot 2025-03-13 022852.png (1.6 MB)

User Avatar
Member
71 posts
Joined: April 2020
Offline
Day 12 : Grunge

Attachments:
Day12_Grunge_FinalRender.png (2.3 MB)
sceenViewport_Day12_Grunge.PNG (1.3 MB)

User Avatar
Member
42 posts
Joined: June 2020
Offline
Houdini coins

Attachments:
Grunge.karmarendersettings.png (5.4 MB)
COPS.JPG (593.6 KB)
LOPS.JPG (785.9 KB)
SOPS.JPG (707.6 KB)

User Avatar
Member
18 posts
Joined: March 2017
Offline
Some radioactive spray cans left around the land of Ooo...

GSG textures used as the base for the Platic, metal and rust

COPS for the grunge maps that blend between them

Attachments:
Day12_SPrayCan.jpg (546.7 KB)
Day12_Lops.png (2.3 MB)
Day12_Sops.png (2.5 MB)
Day12_Cops.png (2.4 MB)

User Avatar
Member
104 posts
Joined: Dec. 2016
Offline
Day12:



Attachments:
Day12_Grunge_Final_CB.png (3.6 MB)
Day12_Grunge_WIP_CB.png (628.4 KB)

User Avatar
Member
68 posts
Joined: March 2016
Offline
Day 12

Attachments:
12_Grunge.png (501.4 KB)
Enter_a_filename.png (2.0 MB)

User Avatar
Member
39 posts
Joined: April 2024
Offline
"Hey Bro! I think moths have been eating your Sweet Tap!"

"Whoa, dude! How can you tell?"

"It smells like Teen Spirit"



Attachments:
marday_12--grunge--v001.png (785.9 KB)
Screenshot 2025-03-12 191447.png (1.3 MB)

User Avatar
Member
487 posts
Joined: Feb. 2013
Offline

Still getting used to rendering. It feels like some things don't work as they should.

Attachments:
iron_grime_6.png (3.4 MB)
12.hiplc (9.9 MB)
Screen.PNG (846.8 KB)

User Avatar
Member
36 posts
Joined: May 2022
Offline
Turning grunge into paintings.

GSG free assets include: light texture; vase, tetra, totem and pillow models; wall and totem material.

Rest of the materials including fabric (on pillow and couch), wood on painting frames, and stone on vase and tetras are created from previous days challenges.


Attachments:
Mardini_2025_Day12_Texture(Grunge)_HW.png (3.1 MB)
Mardini_2025_Day12_Texture(Grunge)_HW_nodegraph.jpg (1.0 MB)

User Avatar
Member
32 posts
Joined: Feb. 2025
Offline
day12!

Attachments:
Grunge001.png (1.0 MB)
Screenshot 2025-03-12 225637.png (271.7 KB)
Screenshot 2025-03-12 225421.png (117.5 KB)

User Avatar
Member
10 posts
Joined: Oct. 2019
Offline
Some old dirty rocks.

Attachments:
12 Grime - DarkRoom.png (2.8 MB)
12 Grime - WIP02.png (4.1 MB)

User Avatar
Member
68 posts
Joined: March 2009
Offline
Day12

Attachments:
Day12.jpg (5.3 MB)
Rahaim_Day12.jpg (309.5 KB)

User Avatar
Member
32 posts
Joined: Jan. 2017
Offline
Day12 Grunge

Attachments:
mardini_day12_dottayk.png (1.3 MB)
mardini_day12_dottayk_network.png (1.4 MB)
mardini_day12_dottayk_network2.png (1.4 MB)

User Avatar
Member
33 posts
Joined: July 2024
Offline
Best regards for day 12.
I want to be able to do the basic COP in the next two days...

Attachments:
day12_grunge.png (1017.1 KB)
day12_net.png (791.8 KB)

User Avatar
Member
7 posts
Joined: Dec. 2021
Offline
I could have used a solver and focused on materials
Edited by abisoyeart - March 13, 2025 00:08:13

Attachments:
Active_Render.0001.0.png (1.1 MB)
Screenshot 2025-03-13 000604.png (1.4 MB)
Screenshot 2025-03-13 000802.png (26.0 KB)

User Avatar
Member
18 posts
Joined: Sept. 2023
Offline
Got to working on texturing the gold belt for real!



BTW, that's GSG playdough with color adjustments for the gold, and more adjustments for the leather.
Edited by Burk - March 13, 2025 00:05:49

Attachments:
Grunge_Day12.karmarendersettings.0001.jpg (639.0 KB)
Screenshot 2025-03-12 210042.png (3.3 MB)

User Avatar
Member
23 posts
Joined: July 2018
Offline
Day 12 - Grunge - Old Hammered Bronze

Bronze material made with COPs, GSG HDRI for some of the lighting
Edited by zakkatara - March 13, 2025 00:01:54

Attachments:
Grunge_v01.Comped.0000.png (1.5 MB)
Screenshot 2025-03-12 225518.png (5.0 MB)

User Avatar
Member
83 posts
Joined: July 2017
Offline



Ahh, so I'm one of the folks who is off by an hour now after Daylight Savings Time kicked in down here in Florida. I'll factor that in going forward.

Again, only had an hour time-box for this, so I returned to the sci-fi paneling from Day 10. I wanted to push it further—this time embracing imperfection. I created some procedural grunge masks in COPs, introducing roughness variations, heightmap adjustments, and additional color variation to break up the sterile uniformity.

The goal was to create something that felt more lived-in—a space with history—rather than just another pristine metallic corridor. Learning to convert and manipulate RGBA outputs for use in ramps and masks helped refine the material blending, adding layers of grime and patina where they made sense.

While there’s always room for iteration, I’m happy with the extra character this process brought to the scene.

See you tomorrow!
-alan

Attachments:
2025_mardini_day_12_cops_grunge_karma_render.png (3.0 MB)
2025_mardini_day_12_cops_grunge_cops_nodes.jpg (760.4 KB)

  • Quick Links