Day 15 | MOTION: KineFX | RUN | Image

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Day 15 Run
that was hard to figure out how the animation work

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15 Run

Only an img today.
Edited by Requson - March 15, 2025 19:52:53

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Day 15: run


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This is my entry for Day 15 of Mardini 2025, with the Motion: KINEFX | RUN theme.
My first time rigging, so I am excited to try new things.
Edited by nataliarr99 - March 15, 2025 20:28:18

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Day15



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Hey, quick pose for the first day, maily tried to discover how to animate and stuff haha
Edited by Lenny_Laubu - March 15, 2025 21:41:46

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Day 15

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Best regards for day 15.
Edited by ai_yos - March 15, 2025 22:10:01

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The flamingos are coming to get you~

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No time today...

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Run

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big learning curve on this one!

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Anyone seeing this and knows how to render in stage mode without those T-pose points, send a reply or message
Edited by abisoyeart - March 16, 2025 00:37:55

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Built a fully parametric biped rig and dusted off some KineFX workflow skills for today's piece. Used rig pose and blend to quickly block in the motion, then leaned into velocity blur to capture the sense of movement I had in mind earlier this evening.

I’ve been feeling rusty, so this was a solid exercise...getting comfortable again with procedural rigging while working toward a stylized aesthetic to bring this still image to life in alignment with today's RUN prompt.

Happy with the direction, and there’s more to come!

See you tomorrow,
-alan

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2025_mardini_day_15_run_kinefx_run_karma_render.png (4.0 MB)
2025_mardini_day_15_run_kinefx_run_node_graph.jpg (791.2 KB)
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DAY15_RUN

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Took me quite a while to fix the slap comp. Here it is, "Run - The Underworld Migration"

Chicken from content library together with Capy. HDRI from GSG.


hu
Edited by gridmood - March 16, 2025 02:44:13

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run!

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Mardini 15 - Run
Edited by Bub - March 16, 2025 20:11:56

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