Some instanced, other manually placed.
And for some reason one same blinking from time to time randomly on same render pass..
On each interior rendering pass there is one (but not the same) that is blinking.
Project are heavy (many assets and textures) and on we also notice rendering time aberration :
- Time mutiplied by 2 to 10 when there too many objects are in the scene and even if there are no rendering influence
when I hide a scatter of cars for example render take 4min (instead of 40min), same thing if I hide one other. And both have no direct incidence on rendering image. But scene was a bit lighter in memory.
- Time mutiplied by 2 to 10 on still image at big resolution (5K). Render image tiles in 4 or 16 help but not always.
one piece : 12h15min
4 tiles : 2h25min = (21min + 2h22min !!! + 22min + 20min)
16 tiles : 1h40min = (6 + 6 + 6 + 5m30s + 8 + 6 + 6 +7 + 8 + 6 + 6 + 7 + 6 + 6 + 6 + 6)
Anyone experience any of those bad things ?
Is Karma XPU is really production ready ?