
Day 18 | MOTION: KineFX | ROLL | Animation
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Day 18 : Roll
Tried to make it loop but had some issue, so here it is.
Used GSG for the plaster and a felt material under the hair. couples of gobo and HDRI.
The base of the setup was based on Meradi Omar's tutorial : procedural transform matrices hierarchy.
Tried to make it loop but had some issue, so here it is.
Used GSG for the plaster and a felt material under the hair. couples of gobo and HDRI.
The base of the setup was based on Meradi Omar's tutorial : procedural transform matrices hierarchy.
Edited by PierrickOpitz - March 18, 2025 00:13:54
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BMO has some fun on a desk chair 
GSG for the chair.
A dops constraint network controls the desk chair rolling down the hill, along with rolly wheels and springy chair.
The chair is then used as a point deform on a rig to capture a skeleton and match the movement of a skeleton to the geo (so basically a reverse of a joint deform).
The anim is then injected into APEX so that BMO can be constrained to the chair - ideally I'd be able to aniamte extra stuff on top of this whole captured anim but I ran out of time!



GSG for the chair.
A dops constraint network controls the desk chair rolling down the hill, along with rolly wheels and springy chair.
The chair is then used as a point deform on a rig to capture a skeleton and match the movement of a skeleton to the geo (so basically a reverse of a joint deform).
The anim is then injected into APEX so that BMO can be constrained to the chair - ideally I'd be able to aniamte extra stuff on top of this whole captured anim but I ran out of time!
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