Day 20 | MOTION: KineFX | SLITHER | Image

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Day 20 : Slither

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Still squeezing in time where I can. Today’s entry was all about slithering. But instead of just laying down a procedural sine wave and calling it a day, I leaned into KineFX to give it some actual rigged articulation. (to be fair, almost did drive my rig with a sine wave, but decided to focus on the pose instead for now)

So, I built a simple but swept snake with vdb's and then rigged it using the base curve, then leveraged an IK setup and some rig posing to make the shot. I wanted something that looked controlled, something that felt alive, with the head leading and the body following naturally.

The materials and lighting were mostly re-used and tweaked for this composition, but I’m happy with how the iridescence pops against the deep blue environment. The materials are a combination of SOP-based coloring and COP2 for the scales and Mtlx to bring it together. Some glow and here we are.

Onward!
- alan/organic

ETA: uploaded wrong render file, happy with it now
Edited by OrganicComputer - yesterday 00:20:41

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2025_mardini_day_20_kinefx_slither_sop_network_parametric_snake_critter.jpg (1.1 MB)
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Day20 - not enough time in the day when you are working fulltime :-( guess I need to plan better :-)
Edited by cpr3danim - March 20, 2025 23:50:33

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Edited by Robert Kouts - yesterday 01:30:47

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No time today...

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20_Slither.png (730.1 KB)

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day20

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circus slither

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Day 20

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