Day 20 | MOTION: KineFX | SLITHER | Image
1053 27 0-
- Khaorte
- Member
- 60 posts
- Joined: April 2020
- Offline
-
- OrganicComputer
- Member
- 70 posts
- Joined: July 2017
- Offline
Still squeezing in time where I can. Today’s entry was all about slithering. But instead of just laying down a procedural sine wave and calling it a day, I leaned into KineFX to give it some actual rigged articulation. (to be fair, almost did drive my rig with a sine wave, but decided to focus on the pose instead for now)
So, I built a simple but swept snake with vdb's and then rigged it using the base curve, then leveraged an IK setup and some rig posing to make the shot. I wanted something that looked controlled, something that felt alive, with the head leading and the body following naturally.
The materials and lighting were mostly re-used and tweaked for this composition, but I’m happy with how the iridescence pops against the deep blue environment. The materials are a combination of SOP-based coloring and COP2 for the scales and Mtlx to bring it together. Some glow and here we are.
Onward!
- alan/organic
ETA: uploaded wrong render file, happy with it now

Edited by OrganicComputer - yesterday 00:20:41
-
- cpr3danim
- Member
- 57 posts
- Joined: March 2009
- Offline
-
- Robert Kouts
- Member
- 1 posts
- Joined: Oct. 2021
- Online
-
- hk848
- Member
- 21 posts
- Joined: Jan. 2025
- Offline
-
- nekoco
- Member
- 21 posts
- Joined: April 2024
- Offline
-
- wendimautsala
- Member
- 54 posts
- Joined: Feb. 2024
- Offline
-
- aoi36e
- Member
- 55 posts
- Joined: March 2016
- Offline
-
- Quick Links