How would I go about baking normals in Houdini, I ask because there are painting applications like Substance Designer/Painter (which I got in the steam sale a few months back and have yet to play with


I'm a bit unclear on this area of Houdini to be honest and I can't seem to find any tutorials that don't skip over the details. I know to throw down a uv texture/project or whatever, but beyond that I'm a bit lost.
My Problem is I've watched a lot of tutorials especially on digital tutors and they usually use pre-built assets with uvs etc already applied or generated and all they do is lay down a uv-texture or project and bobs your uncle.
I feel like I'm missing something so if someone can point me in the right direction, whether to a tutorial on the internet that can shed some light, or whatever, that would be greatly appreciated!
TLDR:
- how do you bake normals in houdini?
- are there any guides on UV creation for objs I've created/imported?