Day 22 | VFX: DOPS | EXPLODE | Animation

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Time to move into week 3 and blow things up a bit. Today the prompt is EXPLODE!


Robert Magee
Senior Product Marketing Manager
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Node tree:

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Day 22 - Explode

Changed the blood color to yellow to reduce gore.

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Day22

split exprode

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Day 22 : explosion

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day 22 : explode

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Day 22 : Boom

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Happy Hand Granade, GSG frosted edition!

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22 Explode

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just a random lil desert explosion. going back to pyro after using axiom for so long is a bit painful on sim times, but the general concepts still apply and pyro is a lot of fun. i dug into all the custom gas solvers to shape this one to get rid of that basic mushroom cloud feel.

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attached video cuz youtube compression was awful.



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It loops. Plays better on Bluesky (https://bsky.app/profile/dasd.bsky.social/post/3lkywp5ztjk2c [bsky.app]) or from attachment.

Doing the nose explosion with vellum was more of a problem than it would have been doing it in sops. I couldn't dial it in to actually burst apart by itself in a nice-looking way and wasted what little time I had on that.
Edited by DASD - March 22, 2025 20:02:26

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Wing creature cousin.

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One of the pscales went haywire....


Edited by bskochii - March 22, 2025 20:19:46

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water bottle explode

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D22

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Decided to give this a shot

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Wish I coulda spent more time tweaking, but here's my best shot!

Edited by Burk - March 22, 2025 23:58:30

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GS materials and hdr uses. final render got stuck so unfinished version for now. ^^

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Day22
Edited by cpr3danim - March 22, 2025 23:59:15

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