SOP:
Day 21 | MOTION: KineFX | FLY | Image
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- ChewyPixels
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I had a busy week. Great to be back at it!
It's a dive bombing penguin. I'm still trying to wrap my head around the KineFX system. Will have to play with it some more. I'm just glad I can at least finally pose him.
Clouds in background and textures are taken from GSG.
It's a dive bombing penguin. I'm still trying to wrap my head around the KineFX system. Will have to play with it some more. I'm just glad I can at least finally pose him.

Clouds in background and textures are taken from GSG.
Edited by ChewyPixels - March 22, 2025 00:28:19
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- dottayk
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- OrganicComputer
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Mardini Day 21 – Week 3 – KineFX – Fly
Carried forward the stage, lighting, and general style from the last couple days, but broke away from the terrestrial when it came time to make something fly.
The wings are driven by a super simple rig and flapping poses - wrapped into a simple character using a point deform workflow. All rigging and animation handled in KineFX again, which made it easy to prototype IK posing and blending, again
This one was all about suggestion, a creature more implied than fully designed, catching the light as it rises, leveraging the moody stage lighting I’d left in place when I arrived here tonight to make something.
I went stylized with the wings: layered plating with an almost feathery falloff, thanks to some subtle transmission in the material. I leaned into the dramatic upward lighting and deep shadows on the stage to silhouette the shape in flight.
Didn’t get bogged down in complexity today. Just trying to stay loose and have fun this month with all of you. These one-to-two-hour daily builds are starting to feel like quickfire sketches, fast captures of ideas before they dissolve... it's been awhile, and it feels good.
Sadly, I started on this with less than hour to go before the deadline, so this entry is indeed late, but I like the way it turned out and I'm setting it free here to roam with you.
Thanks to everyone for the inspiration!
See you tomorrow,
—alan/organic

Carried forward the stage, lighting, and general style from the last couple days, but broke away from the terrestrial when it came time to make something fly.
The wings are driven by a super simple rig and flapping poses - wrapped into a simple character using a point deform workflow. All rigging and animation handled in KineFX again, which made it easy to prototype IK posing and blending, again

This one was all about suggestion, a creature more implied than fully designed, catching the light as it rises, leveraging the moody stage lighting I’d left in place when I arrived here tonight to make something.
I went stylized with the wings: layered plating with an almost feathery falloff, thanks to some subtle transmission in the material. I leaned into the dramatic upward lighting and deep shadows on the stage to silhouette the shape in flight.
Didn’t get bogged down in complexity today. Just trying to stay loose and have fun this month with all of you. These one-to-two-hour daily builds are starting to feel like quickfire sketches, fast captures of ideas before they dissolve... it's been awhile, and it feels good.
Sadly, I started on this with less than hour to go before the deadline, so this entry is indeed late, but I like the way it turned out and I'm setting it free here to roam with you.
Thanks to everyone for the inspiration!
See you tomorrow,
—alan/organic
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- nakajima0106
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